Move AI
Move AI uses AI to extract high-quality motion data from standard video footage, turning real human movement into 3D animation—without suits, markers, or special hardware.
Move AI uses artificial intelligence to convert regular video footage into professional-grade motion capture data. It enables creators to capture human performance without the need for mocap suits, markers, or specialized hardware—making motion capture more accessible for studios, freelancers, and indie teams. Move AI outputs clean, retargetable motion data compatible with most 3D and animation software.
What It Does Best
Markerless Capture: Extract motion from single or multi-camera video setups—no suits or markers needed.
High-Quality Mocap: Delivers realistic, clean motion data suitable for animation, previs, and VFX.
Retargeting & Export: Supports retargeting to custom rigs and exporting to FBX, BVH, or directly into tools like Unreal, Maya, and Blender.
Who It’s For
Animators & VFX Artists: Capturing realistic body movement for characters without complex setups.
Indie Filmmakers & Creators: Adding motion to animated content or 3D assets with minimal gear.
Game Developers: Creating natural locomotion for game characters using captured human motion.
What Makes It Unique
Move AI eliminates many of the barriers associated with traditional mocap. It democratizes motion capture by making it possible to extract performance data from video alone—whether shot on a phone or multi-cam rig—while maintaining high-quality output for use in professional production environments.
Before You Start
Supports single-camera and multi-camera capture; multi-cam offers higher fidelity and fewer occlusions.
Subscription-based plans; pricing tiers vary based on number of tracks and camera setups.
Compatible with major DCC tools via FBX/BVH and supports rig retargeting pipelines.
Final Thoughts
Move AI brings motion capture into reach for a wider range of creators—offering a flexible, AI-driven solution for animating characters with real human movement, whether for games, films, or immersive content.