Rive
Rive is a design and animation platform built for creating real-time, interactive animations for apps, games, and websites. It lets designers and developers collaborate on responsive motion without needing to render or hand-code animations.
Rive is a real-time animation tool focused on interactive and runtime-based motion. It allows users to design, animate, and state-machine their assets directly in a browser-based editor, then export them for use in apps, games, or UIs. Rive’s engine plays animations in real time, enabling responsive behavior and interactivity without video or traditional sprite sheets.
What It Does Best
Real-Time Animation: Create responsive, interactive animations that adapt to user input or in-app states.
State Machines: Define transitions and logic for how animations behave and respond to interaction.
Cross-Platform Integration: Use the Rive runtime in Flutter, iOS, Android, Web, Unity, and more.
Who It’s For
UI/UX Designers: Adding motion to buttons, menus, icons, and in-app visuals with live interactivity.
Game Developers: Animating characters, effects, and UI without relying on frame-based sprites.
Frontend Engineers: Implementing motion-rich interfaces that respond to real-time triggers.
What Makes It Unique
Rive merges design and development by offering an all-in-one platform where animations can be created, tested, and implemented without conversion or rendering. Its runtime engine ensures performance, interactivity, and flexibility across platforms.
Before You Start
Runs in modern browsers; desktop version available for offline work.
Free and paid plans; free plan includes most design and export features.
Requires use of Rive runtimes (open-source) to integrate into projects.
Final Thoughts
Rive is ideal for building interactive, real-time animations where responsiveness and lightweight performance are key—blurring the line between static assets and coded motion.